Amber is a 4-Star Pyro Bow character from Mondstadt. She is obtained for free during the Prologue of the Main Story. Her Constellations can be obtained via the “Wanderlust Invocation” standard banner as well as with Masterless Starglitter in “Paimon’s Bargains during the months of April and October. Amber serves as a support for your team…I think.
When Amber uses her Elemental Skill, “Explosive Puppet”, she calls on her custom made doll, the “Barron Bunny”. Not only does this doll perform some sick dance moves, it also taunts nearby opponents for you. If it takes too much DMG or when 8 seconds have passed, the Baron Bunny will explode and deal AoE Pyro DMG. This explosion counts as a Blunt Attack, meaning it is capable of breaking Geo shields and Ore.
By default, Amber plops the doll right in front of her which, to be frank, can be a bit dangerous. You can hold the Skill button and manually aim the doll but you have little control over its trajectory as Genshin automatically increases it the longer you aim. As you can imagine, this is a really stupid mechanic and it pretty much makes the Hold version of the Skill worthless (and if memory serves right, this is the only Talent that does this). Ultimately, you’ll just have to be mindful of when you summon the Baron Bunny onto the field. If you have a shielder on your team, this becomes less of an issue.
Given the up to 8 seconds it takes to explode, the Baron Bunny is meant to be more of a nuke than for Sub DPS. If you invest enough in Amber, the doll can yield you a high number, especially if it triggers Melt. Also noteworthy is the fact that Baron Bunny can snapshot certain buffs such as Bennett’s Elemental Burst and the 3-Star Catalyst Thrilling Tales of Dragon Slayers. No matter how long the doll has been dancing, it’ll retain any buffs it received before Amber summoned it.
That said, getting the Baron Bunny to hit something is easier said than done. Fact of the matter is that it takes up to 8 seconds to detonate. The longer it stays on the field, the longer you have to wait. For intensive content such as the Spiral Abyss, you simply cannot afford such downtime. Also a detriment is, oddly enough, the doll’s weight physics. While you yourself can’t really move the Baron Bunny once it’s on the ground, everything else on the field can. This can work to your advantage as Talents with crowd control can group both it and your opponents. It also makes the Baron Bunny useful for pressure plate puzzles in the open world. Conversely, enemies are capable of knocking the Baron Bunny aside, often far enough that the explosion won’t hit them. So not only do you have to wait for the bunny to hit something, you also have to pray that it won’t get knocked away in the process. The Baron Bunny still has its use as a taunt but as far as nukes go, it frankly makes for a lousy one.
For her Elemental Burst, “Fiery Rain”, Amber fires down a shower of Pyro-infused arrows in an AoE at her opponent’s current location. This could’ve allowed for Amber to act as a Sub DPS but unfortunately, the ult only lasts for 2 seconds. It does attack 18 times within those two seconds but due to Internal Cooldown, only 6 of those attacks are capable of triggering an Elemental Reaction (and whether or not all 6 do depends on how well your other characters apply the other Element). In general, you’ll barely get any extra DMG out of the ult. Fiery Rain is also capable of snapshotting buffs but this ability ultimately goes to complete waste due to its short duration. At 2 seconds, it’s already guaranteed to sustain any buffs it receives. Had miHoYo extended the duration or allowed it to completely ignore Internal Cooldown, this ult would fare considerably better in combat. If nothing else, Amber’s Burst is a pretty good Talent to use against enemy Shields, especially Cryo based ones.
Reliably using Amber’s Elemental Burst can be a bit of an issue. This may sound surprising as the ult only costs 40 Energy and the Baron Bunny does provide Amber with 4 Pyro particles when it hits at least one enemy. But as mentioned earlier in this post, getting Baron Bunny to hit something is easier said than done. Should the doll fail to hit anything, Amber is left deprived of Energy. A solution to this issue is to equip Amber with a Favonius Warbow. This not only gives her Energy Recharge, it also makes her particle generation a little more reliable by allowing her to occasionally generate neutral particles with a CRIT. Fortunately, one Favonius Warbow is given to you for free as you progress through the main story’s Prologue (it’s as if miHoYo knows you need it!). Another solution is to pair Amber with another Pyro character. But let’s face it, that other Pyro character is probably better off teaming up with someone else.
If not for DMG, Amber can used as an ATK buffer for her team. This requires equipping her with the Noblesse Oblige Artifact set; its 4-Piece effect gives your team a 20% ATK buff for 12 seconds after its wielder casts their Elemental Burst. Fiery Rain has a cooldown of 12 seconds so provided that Amber’s Energy needs are covered, she can maintain 100% uptime with this buff.
As mentioned earlier, Amber’s Constellations can be picked up in the standard banner and during select months of Paimon’s Bargains. Unfortunately, these make Amber an incredibly difficult unit to get to C6. With no guarantee for anything, the standard banner is a black hole of luck and money, even for a whale. If you’re that unfortunate with your pulls there, it’ll take you about three years to get all six of Amber’s Constellations with Starglitter. I personally got Amber to C6 by Version 2.6/April 2022 and that required getting her from Paimon’s Bargains three times and a lot of luck with the Standard Banner (which I rarely spend money on).
If you’re patient, lucky, and/or brave enough to get Amber’s Constellations, you’ll be happy to know that as she gains them, Amber goes from godawful to really bad. At C2, Amber gains the ability to manually detonate the Baron Bunny. Doing so will deal 200% additional DMG. However, because miHoYo doesn’t want you and Amber to have fun together, this does require Amber to shoot the Baron Bunny’s foot with a Charged Attack. It is as annoying as it sounds. At C4, Amber’s Elemental Skill cooldown is reduced by 20% and she gains an additional charge. This Constellation opens up some possibilities for Amber. She can use it to reduce the downtime of her nuking, place two Baron Bunnies for double nuking power, or she can quickly place a second one in the event that the first one fails to do its job. At C6, Amber’s Burst gains the ability to buff her team’s Movement SPD and ATK by 15% for 10 seconds. The ATK buff provided by this Constellation can be stacked with 4-Piece Noblesse Oblige, thus making her a more competitive buffer. This is arguably her best Constellation but it is also her last one and you can only get it via the standard banner and the shop so good luck getting it.
Amber is…not very good (and that actually pains me to say as she is one of my favorite characters in the story). She is commonly viewed as Genshin Impact‘s worst playable character and it’s easy to see why. Her Elemental Skill may be one of the cutest in the game but it is also one of the lousiest and most impractical to use. Her Elemental Burst is okay but it’s far too brief and the potential workarounds needed to fulfill her Energy needs is unnecessary. Amber has some usage as a buffer but there are better people for the job such as Bennett. All things considered, Amber is not worth using unless you have nothing better to do or she is your waifu.
Thanks for reading!